Mahara 1
Technologies

Using Mahara e-portfolio across Arts and Humanities

Mahara e-portfolios are used across the Faculty of Arts and Humanities (A&H) to broaden the assessment diet, support practical and situated learning and build digital literacies. Increasingly, teaching in A&H lends itself to the use of Mahara as both a site for a product of student learning. This will be of interest to colleagues who are interested in exploring and developing the use of e-portfolios in their own areas.  Continue reading “Using Mahara e-portfolio across Arts and Humanities”

Careers KEATS 7
Technologies

Careers & Employability: Creating a KEATS hub

Purpose

Clutter is never fun, be it when it’s the reason you can’t find an email or a long-lost t-shirt, sometimes you need to have a good sort through and re-organisation! Over the years, we had been gathering and developing a lot of careers information and as we accumulated more and more resources across over 10 individual KEATS careers courses, it was time for a de-clutter and sort! Continue reading “Careers & Employability: Creating a KEATS hub”

Maths students
Technologies

The Do’s and Don’ts of PeerMark

Feedback is a vital component of the assessment process. Providing meaningful feedback to students is central to developing both learner competence and confidence and is, in the words of Hattie & Timperley (2007), “the most powerful single moderator that enhances achievement”. However, figures from the National Student Survey (2019) show that many students across UK universities are largely unsatisfied with the feedback they receive on their work. Teaching staff are therefore often tasked with finding new and innovative methods of increasing both the quality and quantity of student feedback as a way to enhance the learning experience.  Continue reading “The Do’s and Don’ts of PeerMark”

Evaluation and Reflection, Technologies

Part 2: Video Games Live Streaming for Student Engagement

This article has been divided in two parts. Part 1 discusses the bakground and reasoning behind the initiative, as well as how the actual proccess was carried out. Part 2 discusses the lessons learned and the conclusions drawn from carrying out such a project.

In this section I have thrown together some of the lessons we learnt from the engagement.   Continue reading “Part 2: Video Games Live Streaming for Student Engagement”

Sea of Thieves 5
Evaluation and Reflection, Technologies

Part 1: Video Games Live Streaming for Student Engagement

This article has been divided in two parts. Part 1 discusses the bakground and reasoning behind the initiative, as well as how the actual proccess was carried out. Part 2 discusses the lessons learned and the conclusions drawn from carrying out such a project. Continue reading “Part 1: Video Games Live Streaming for Student Engagement”

Pedagogy, Technologies

Flipgrid: Enhancing Student Voice With a Bit of Fun!

Flipgrid, a social learning platform, caught my eye because it looked fun, modern, simple and similar to Snapchat. I have found that students will catch on quickly and are more likely to engage if the ‘tech’ we use for learning can subtly slot into the seamless and even subconscious way they already use technology in their everyday lives. In this post I’ll give you a quick introduction to what Flipgrid is, feedback from a couple of case studies on its uses in Teaching and Learning within King’s Foundations and its potential for further use. Continue reading “Flipgrid: Enhancing Student Voice With a Bit of Fun!”

website analytics
Pedagogy, Technologies

Moodle Learning Analytics with Power BI

Understanding learner behaviors online is important in addressing challenges they may be facing, offering appropriate support and ensuring the instructional design meets their needs. This is the object of Learning Analytics (LA), which aims to analyse and optimize learning and the environments in which it occurs. Continue reading “Moodle Learning Analytics with Power BI”

VR headset
News and Events, Technologies

Hacking the Future at the CAN Conference: Hackathon 2019

The 2019 ‘Change Agents and Network’ (CAN) Conference hosted by JISC brought academics from the UK (and worldwide) together. The conference was held at the Open University Walton Hall in Milton Keynes, England. The aim of the CAN conference was to understand the ‘evolving landscape of staff-student partnership’. How can technology be used to support the learning experience for students? Part of the Conference was a Student Hackathon.


Continue reading “Hacking the Future at the CAN Conference: Hackathon 2019”