Evaluation and Reflection, Technologies

Part 2: Video Games Live Streaming for Student Engagement

This article has been divided in two parts. Part 1 discusses the bakground and reasoning behind the initiative, as well as how the actual proccess was carried out. Part 2 discusses the lessons learned and the conclusions drawn from carrying out such a project.

In this section I have thrown together some of the lessons we learnt from the engagement.   Continue reading “Part 2: Video Games Live Streaming for Student Engagement”

Sea of Thieves 5
Evaluation and Reflection, Technologies

Part 1: Video Games Live Streaming for Student Engagement

This article has been divided in two parts. Part 1 discusses the bakground and reasoning behind the initiative, as well as how the actual proccess was carried out. Part 2 discusses the lessons learned and the conclusions drawn from carrying out such a project. Continue reading “Part 1: Video Games Live Streaming for Student Engagement”

Pedagogy, Technologies

Flipgrid: Enhancing Student Voice With a Bit of Fun!

Flipgrid, a social learning platform, caught my eye because it looked fun, modern, simple and similar to Snapchat. I have found that students will catch on quickly and are more likely to engage if the ‘tech’ we use for learning can subtly slot into the seamless and even subconscious way they already use technology in their everyday lives. In this post I’ll give you a quick introduction to what Flipgrid is, feedback from a couple of case studies on its uses in Teaching and Learning within King’s Foundations and its potential for further use. Continue reading “Flipgrid: Enhancing Student Voice With a Bit of Fun!”

website analytics
Pedagogy, Technologies

Moodle Learning Analytics with Power BI

Understanding learner behaviors online is important in addressing challenges they may be facing, offering appropriate support and ensuring the instructional design meets their needs. This is the object of Learning Analytics (LA), which aims to analyse and optimize learning and the environments in which it occurs. Continue reading “Moodle Learning Analytics with Power BI”

VR headset
News and Events, Technologies

Hacking the Future at the CAN Conference: Hackathon 2019

The 2019 ‘Change Agents and Network’ (CAN) Conference hosted by JISC brought academics from the UK (and worldwide) together. The conference was held at the Open University Walton Hall in Milton Keynes, England. The aim of the CAN conference was to understand the ‘evolving landscape of staff-student partnership’. How can technology be used to support the learning experience for students? Part of the Conference was a Student Hackathon.


Continue reading “Hacking the Future at the CAN Conference: Hackathon 2019”

mobile business use
Pedagogy, Technologies

Keep your students engaged and active with audience response tools

Using active learning techniques can benefit student learning outcomes and can also encourage student engagement. The audience response tool Poll Everywhere is a good way to encourage active learning through the use of a mobile phone or laptop. Continue reading “Keep your students engaged and active with audience response tools”

News and Events, Technologies

Practical advice on creating accessible online learning opportunities

On the 23rd of September, the UK government brought the EU Web Accessibility Directive into law with a statutory instrument. So, tying in with this recent and upcoming focus on accessibility, I thought it would be useful to share with you some notes and insights from a book I recently read, concentrating on the practical aspects of putting theory into practice. Continue reading “Practical advice on creating accessible online learning opportunities”