Digital education honeycomb feel and look
Welcome

Welcome to the Digital Education Blog

The purpose of this blog is to provide a centrally supported space to capture and share digital education practice from across King’s College London. It’s a community contribution blog for individual and teams working in this area and provides an opportunity to promote initiatives to a broader audience, both internally at King’s and externally across the sector. 

At its core is the goal to acknowledge both good and bad experiences in our use of Digital Education. The comments are open, so we encourage discussion with the intention to provide a balanced view

Continue reading “Welcome to the Digital Education Blog”

Evaluation and Reflection, Technologies

Part 2: Video Games Live Streaming for Student Engagement

This article has been divided in two parts. Part 1 discusses the bakground and reasoning behind the initiative, as well as how the actual proccess was carried out. Part 2 discusses the lessons learned and the conclusions drawn from carrying out such a project.

In this section I have thrown together some of the lessons we learnt from the engagement.   Continue reading “Part 2: Video Games Live Streaming for Student Engagement”

LinkedIn Learning
Uncategorized

LinkedIn Learning Implementation and Benefits Realisation at King’s College London

Face to face (classroom based) staff and student training and CPD can be both expensive and time consuming. Courses are delivered at fixed times, in fixed locations and offer limited flexibility for those who cannot attend the College physically. The breadth of courses is also limited by resources we have available, and the skills of staff we have delivering them. Courses can quickly become out-dated, as new software versions become available, and internal resources are not updated.    Continue reading “LinkedIn Learning Implementation and Benefits Realisation at King’s College London”

Sea of Thieves 5
Evaluation and Reflection, Technologies

Part 1: Video Games Live Streaming for Student Engagement

This article has been divided in two parts. Part 1 discusses the bakground and reasoning behind the initiative, as well as how the actual proccess was carried out. Part 2 discusses the lessons learned and the conclusions drawn from carrying out such a project. Continue reading “Part 1: Video Games Live Streaming for Student Engagement”

Pedagogy, Technologies

Flipgrid: Enhancing Student Voice With a Bit of Fun!

Flipgrid, a social learning platform, caught my eye because it looked fun, modern, simple and similar to Snapchat. I have found that students will catch on quickly and are more likely to engage if the ‘tech’ we use for learning can subtly slot into the seamless and even subconscious way they already use technology in their everyday lives. In this post I’ll give you a quick introduction to what Flipgrid is, feedback from a couple of case studies on its uses in Teaching and Learning within King’s Foundations and its potential for further use. Continue reading “Flipgrid: Enhancing Student Voice With a Bit of Fun!”

News and Events

M25 Autumn Meeting: Education 4.0

In mid-November 2019 nearly 60 people attended the Autumn meeting of the M25 Learning Technology Group (#M25LTG) at King’s College London. This event was themed around Education 4.0 and brought together sessions on education surviving industrial revolutions; what Education 4.0 could look like, holographic lecturers and the ‘cold indifference’ of technology. Continue reading “M25 Autumn Meeting: Education 4.0”

Evaluation and Reflection, News and Events

From Conception to Completion: The Digital Education Student Committee

I recall leaving University in 2010 and being faced with nearly one year of unemployment. The fact I had a good 2:1 in BSc Applied Psychology and Sociology and experience on a placement year was clearly not enough, particularly as I graduated soon after the global financial crash. After meeting numerous recruitment agencies, sending my CV’s to what felt like hundreds of companies and applying to various jobs, I finally realised that I did not know how to properly complete application forms, and I did not have enough recent work experience for my CV to make an impact. I was one of many recent graduates that just could not get to the interview stage of a job, yet alone a job. What made my experience slightly more frustrating was that many of my friends who chose to go straight to work, rather than to Universities, were in greater demand than I was. What set us apart, was that they had gained a few more years working experience, and they knew how to sell themselves to potential employers.  Continue reading “From Conception to Completion: The Digital Education Student Committee”

News and Events, Pedagogy

King’s Business School Education Hub

In May 2019 the King’s Business School launched a KEATS-based bespoke education hub to act as a one-stop central space to support teaching and learning, list key dates and build a vibrant learning community. It responds to concerns that good practice was not being shared effectively, version control of documents was problematic, and there was no repository to support initiatives such as peer review, GTA induction and education strategy projects. The aim is for it to become a powerful vehicle to enhance pedagogic practice, facilitate communication between staff, increase productivity by offering highly efficient and effective tools for educational delivery and share best practice around digital education.

kbs education hub
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website analytics
Pedagogy, Technologies

Moodle Learning Analytics with Power BI

Understanding learner behaviors online is important in addressing challenges they may be facing, offering appropriate support and ensuring the instructional design meets their needs. This is the object of Learning Analytics (LA), which aims to analyse and optimize learning and the environments in which it occurs. Continue reading “Moodle Learning Analytics with Power BI”

VR headset
News and Events, Technologies

Hacking the Future at the CAN Conference: Hackathon 2019

The 2019 ‘Change Agents and Network’ (CAN) Conference hosted by JISC brought academics from the UK (and worldwide) together. The conference was held at the Open University Walton Hall in Milton Keynes, England. The aim of the CAN conference was to understand the ‘evolving landscape of staff-student partnership’. How can technology be used to support the learning experience for students? Part of the Conference was a Student Hackathon.


Continue reading “Hacking the Future at the CAN Conference: Hackathon 2019”