Digital education honeycomb feel and look
Welcome

Welcome to the Digital Education Blog

The purpose of this blog is to provide a centrally supported space to capture and share digital education practice from across King’s College London. It’s a community contribution blog for individual and teams working in this area and provides an opportunity to promote initiatives to a broader audience, both internally at King’s and externally across the sector. 

At its core is the goal to acknowledge both good and bad experiences in our use of Digital Education. The comments are open, so we encourage discussion with the intention to provide a balanced view

Continue reading “Welcome to the Digital Education Blog”

Microsoft Teams
Evaluation and Reflection

Education Elevenses – colleagues who teach face the pivot online together

Education Elevenses are faculty-wide, peer-led, centrally supported regular meetings in which colleagues share practice and ideas about the pivot to online teaching. Continue reading “Education Elevenses – colleagues who teach face the pivot online together”

University of Derby 1
Evaluation and Reflection

Co-creating through staff-student partnership to increase student employability skills: A case study at the University of Derby

At the University of Derby, the Technology Enhanced Learning (TEL) media team have been creating video content alongside academics to add and enhance their teaching materials as well as their students’ overall experiences. Continue reading “Co-creating through staff-student partnership to increase student employability skills: A case study at the University of Derby”

Careers KEATS 7
Technologies

Careers & Employability: Creating a KEATS hub

Purpose

Clutter is never fun, be it when it’s the reason you can’t find an email or a long-lost t-shirt, sometimes you need to have a good sort through and re-organisation! Over the years, we had been gathering and developing a lot of careers information and as we accumulated more and more resources across over 10 individual KEATS careers courses, it was time for a de-clutter and sort! Continue reading “Careers & Employability: Creating a KEATS hub”

Maths students
Technologies

The Do’s and Don’ts of PeerMark

Feedback is a vital component of the assessment process. Providing meaningful feedback to students is central to developing both learner competence and confidence and is, in the words of Hattie & Timperley (2007), “the most powerful single moderator that enhances achievement”. However, figures from the National Student Survey (2019) show that many students across UK universities are largely unsatisfied with the feedback they receive on their work. Teaching staff are therefore often tasked with finding new and innovative methods of increasing both the quality and quantity of student feedback as a way to enhance the learning experience.  Continue reading “The Do’s and Don’ts of PeerMark”

Evaluation and Reflection, Technologies

Part 2: Video Games Live Streaming for Student Engagement

This article has been divided in two parts. Part 1 discusses the bakground and reasoning behind the initiative, as well as how the actual proccess was carried out. Part 2 discusses the lessons learned and the conclusions drawn from carrying out such a project.

In this section I have thrown together some of the lessons we learnt from the engagement.   Continue reading “Part 2: Video Games Live Streaming for Student Engagement”

LinkedIn Learning
Uncategorized

LinkedIn Learning Implementation and Benefits Realisation at King’s College London

Face to face (classroom based) staff and student training and CPD can be both expensive and time consuming. Courses are delivered at fixed times, in fixed locations and offer limited flexibility for those who cannot attend the College physically. The breadth of courses is also limited by resources we have available, and the skills of staff we have delivering them. Courses can quickly become out-dated, as new software versions become available, and internal resources are not updated.    Continue reading “LinkedIn Learning Implementation and Benefits Realisation at King’s College London”

Sea of Thieves 5
Evaluation and Reflection, Technologies

Part 1: Video Games Live Streaming for Student Engagement

This article has been divided in two parts. Part 1 discusses the bakground and reasoning behind the initiative, as well as how the actual proccess was carried out. Part 2 discusses the lessons learned and the conclusions drawn from carrying out such a project. Continue reading “Part 1: Video Games Live Streaming for Student Engagement”