King’s Summer Programmes delivers pre-university and undergraduate-level summer school courses to students from around the world, as well as creating study abroad experiences for year-round King’s students. The emergency deployment of online provision in 2020 posed particular challenges to provide our style of educational experience for students, and the effective use of Microsoft Teams helped to deliver this in addition to a lot of hard work and dedication from tutors and professional services colleagues – in this blog I’m going to focus on Teams though. Continue reading “Bringing Teams together for Summer”
Category: Technologies
Tutorials for Educators
In March 2020 we found ourselves needing to transition to online education as a primary means of delivering our teaching at King’s. Whilst using online resources for teaching was not new to us (we have, after all, been using Keats, Blackboard and Lecture Capture for many years to support education) it was a challenge for many of us to become accustomed to the new way of preparing and delivering education to our students. Hundreds of academics at King’s had to adapt to using Teams, chunking their lectures and uploading material in new formats to Keats; and this is even before we have to consider developing an online curriculum. Continue reading “Tutorials for Educators”
Using Mahara e-portfolio across Arts and Humanities
Mahara e-portfolios are used across the Faculty of Arts and Humanities (A&H) to broaden the assessment diet, support practical and situated learning and build digital literacies. Increasingly, teaching in A&H lends itself to the use of Mahara as both a site for a product of student learning. This will be of interest to colleagues who are interested in exploring and developing the use of e-portfolios in their own areas. Continue reading “Using Mahara e-portfolio across Arts and Humanities”
Big Bright Brain: a neuroscience video initiative
Last year, a group of neuroscience students led by Mattia Veronese sought to make current highlights of neuroscience research more accessible to the scientific community. Continue reading “Big Bright Brain: a neuroscience video initiative”
King’s Academic Skills for Learning on KEATS
King’s Academic Skills for Learning was launched in September 2019 to provide students at King’s with resources to help them develop their academic skills. Students (and staff) can self-enrol via the KEATS (Moodle) dashboard. Continue reading “King’s Academic Skills for Learning on KEATS”
Careers & Employability: Creating a KEATS hub
Purpose
Clutter is never fun, be it when it’s the reason you can’t find an email or a long-lost t-shirt, sometimes you need to have a good sort through and re-organisation! Over the years, we had been gathering and developing a lot of careers information and as we accumulated more and more resources across over 10 individual KEATS careers courses, it was time for a de-clutter and sort! Continue reading “Careers & Employability: Creating a KEATS hub”
The Do’s and Don’ts of PeerMark
Feedback is a vital component of the assessment process. Providing meaningful feedback to students is central to developing both learner competence and confidence and is, in the words of Hattie & Timperley (2007), “the most powerful single moderator that enhances achievement”. However, figures from the National Student Survey (2019) show that many students across UK universities are largely unsatisfied with the feedback they receive on their work. Teaching staff are therefore often tasked with finding new and innovative methods of increasing both the quality and quantity of student feedback as a way to enhance the learning experience. Continue reading “The Do’s and Don’ts of PeerMark”
Part 2: Video Games Live Streaming for Student Engagement
This article has been divided in two parts. Part 1 discusses the bakground and reasoning behind the initiative, as well as how the actual proccess was carried out. Part 2 discusses the lessons learned and the conclusions drawn from carrying out such a project.
In this section I have thrown together some of the lessons we learnt from the engagement. Continue reading “Part 2: Video Games Live Streaming for Student Engagement”
Part 1: Video Games Live Streaming for Student Engagement
This article has been divided in two parts. Part 1 discusses the bakground and reasoning behind the initiative, as well as how the actual proccess was carried out. Part 2 discusses the lessons learned and the conclusions drawn from carrying out such a project. Continue reading “Part 1: Video Games Live Streaming for Student Engagement”
Flipgrid: Enhancing Student Voice With a Bit of Fun!
Flipgrid, a social learning platform, caught my eye because it looked fun, modern, simple and similar to Snapchat. I have found that students will catch on quickly and are more likely to engage if the ‘tech’ we use for learning can subtly slot into the seamless and even subconscious way they already use technology in their everyday lives. In this post I’ll give you a quick introduction to what Flipgrid is, feedback from a couple of case studies on its uses in Teaching and Learning within King’s Foundations and its potential for further use. Continue reading “Flipgrid: Enhancing Student Voice With a Bit of Fun!”