Evaluation and Reflection

Preparing students for success in the digital world- The process of creating the Essential Digital Skills Programme

Digital competence and confidence are thought to be critical for success in higher education. However, despite a significant proportion of learning being online and evidence to counter the idea of digital nativity, these critical skills are often not explicitly taught at university. The COVID-19 pandemic outlined why it is so important for students to have the digital capabilities required to thrive in their academic, personal and professional lives. This blog reflects on the process King’s College London went through to create the Essential Digital Skills programme.   Continue reading “Preparing students for success in the digital world- The process of creating the Essential Digital Skills Programme”

Evaluation and Reflection

Gauging student engagement and understanding remotely – some tried and tested methods

The rapid pivot to a re mote education format during the 2020 pandemic, necessitated an agile approach to teaching and assessment. With bioscience class sizes ranging from ~25-720 students, ascertaining how well students understood taught concepts, was an essential yet challenging task. Despite the diversity of class sizes and subject areas, some tried and tested methods were found to be more effective and user friendly, for both our students and staff. Continue reading “Gauging student engagement and understanding remotely – some tried and tested methods”

Pedagogy

Using student media assignments

In her chapter in the recently published book ‘Languages at work, competent multilinguals and the pedagogical challenges of COVID-19’, Cecilia Goria describes the positive response of staff to the enforced move to teaching online due to the pandemic. This phase was described as Emergency Remote Teaching (ERT) – the quick unplanned response to the lockdown. Hodges et al. (2020) describe the speed with which this move to online instruction happened is unprecedented and staggering’.  Continue reading “Using student media assignments”

Technologies

Bringing Teams together for Summer

King’s Summer Programmes delivers pre-university and undergraduate-level summer school courses to students from around the world, as well as creating study abroad experiences for year-round King’s students. The emergency deployment of online provision in 2020 posed particular challenges to provide our style of educational experience for students, and the effective use of Microsoft Teams helped to deliver this in addition to a lot of hard work and dedication from tutors and professional services colleagues – in this blog I’m going to focus on Teams though.  Continue reading “Bringing Teams together for Summer”

University of Derby 1
Evaluation and Reflection

Co-creating through staff-student partnership to increase student employability skills: A case study at the University of Derby

At the University of Derby, the Technology Enhanced Learning (TEL) media team have been creating video content alongside academics to add and enhance their teaching materials as well as their students’ overall experiences. Continue reading “Co-creating through staff-student partnership to increase student employability skills: A case study at the University of Derby”

Evaluation and Reflection, Technologies

Part 2: Video Games Live Streaming for Student Engagement

This article has been divided in two parts. Part 1 discusses the bakground and reasoning behind the initiative, as well as how the actual proccess was carried out. Part 2 discusses the lessons learned and the conclusions drawn from carrying out such a project.

In this section I have thrown together some of the lessons we learnt from the engagement.   Continue reading “Part 2: Video Games Live Streaming for Student Engagement”

Sea of Thieves 5
Evaluation and Reflection, Technologies

Part 1: Video Games Live Streaming for Student Engagement

This article has been divided in two parts. Part 1 discusses the bakground and reasoning behind the initiative, as well as how the actual proccess was carried out. Part 2 discusses the lessons learned and the conclusions drawn from carrying out such a project. Continue reading “Part 1: Video Games Live Streaming for Student Engagement”

Evaluation and Reflection, News and Events

From Conception to Completion: The Digital Education Student Committee

I recall leaving University in 2010 and being faced with nearly one year of unemployment. The fact I had a good 2:1 in BSc Applied Psychology and Sociology and experience on a placement year was clearly not enough, particularly as I graduated soon after the global financial crash. After meeting numerous recruitment agencies, sending my CV’s to what felt like hundreds of companies and applying to various jobs, I finally realised that I did not know how to properly complete application forms, and I did not have enough recent work experience for my CV to make an impact. I was one of many recent graduates that just could not get to the interview stage of a job, yet alone a job. What made my experience slightly more frustrating was that many of my friends who chose to go straight to work, rather than to Universities, were in greater demand than I was. What set us apart, was that they had gained a few more years working experience, and they knew how to sell themselves to potential employers.  Continue reading “From Conception to Completion: The Digital Education Student Committee”