Time is an illusion. Lunchtime doubly so.
— Douglas Adams
We are starting a new, probably more or less regular, thing today: answering viewer questions.
In the first of the Q&A episodes, I am talking about timers: How to arrange something to happen after a specific time delay. This principle is generally useful for many games and simulations. We also get bit more practice with int variables.
Concepts discussed: time delay, variables, counting