JoC #29: Viewer questions: timers

      Time is an illusion. Lunchtime doubly so.
            — Douglas Adams

We are starting a new, probably more or less regular, thing today: answering viewer questions.

In the first of the Q&A episodes, I am talking about timers: How to arrange something to happen after a specific time delay. This principle is generally useful for many games and simulations. We also get  bit more practice with int variables.

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Concepts discussedtime delay, variables, counting